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FROGGER SOULS

VIDEO

ABOUT THE GAME

For this project, I and my team first made a Frogger game that works as close to the original Frogger as possible. After that, we decided to merge our Frogger with Dark Soul which is to add a boss battle level.  

 

The level is a larger version of the first level with a turtle boss. Players must navigate around the map while dodging projectiles. Once a car is destroyed by the boss projectiles it will drop a bullet pickup. Carrying this bullet to a cannon located on the opposite side of the map will damage the boss. Players need 5 shots to win.

 

The boss has multiple attacks like a tracking bullet, a long-range bite, and a flamethrower. Once damaged enough the boss will split into 3 turtles and players must dodge around the barrage of attacks for 10 seconds.

A new UI, high score, and life coin system will also be created.

 

Additionally, the second type of cannon that freezes the boss for a short time will also be added. Other pickups will include a shield pickup that protects players from being hit by bullet for 8 seconds and a Health pickup that gives players an extra life. 

WHAT I DID

Systems: I designed all major system in the game, from the boss mechanics to all cannons and pickups. Also all the hints and tutorials.

Level Design: I lead the team in discussions over level design, created the rough drafts and came up with different boss skills.

Scripting: One of my largest responsibilities was handling the bulk of the scripting for this game. I coded all the boss movement, skills, all the pickups, generators, cannons, tutorials, hints. I also did the UI and some of the particle effects. 

GALLERY

Main Menu
Control
Leader Board
Gallery
Introduction
Want hint?
Hint when collide with cannon
Hint for ice cannon
Freeze boss
Damaged boss
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