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Lei Qian

Professional Summary

A game designer with experience in the mobile free-to-play market. More than three years of experience in Unity3D, Skilled in C#, Excel, and Figma. I Believe all the life experiences will help in designing innovative games. Like my accounting experience provided me with the skills of balancing and analysis data to create data-driven features. My passion for creating a delightful game experience builds my ability to work under pressure and work through it. 

 

Email : leiqianw@gmail.com

Tel : (315)-600-6928

 

 

Work History

Sciplay - System Designer
03/2020 - present
1. Game Economic design & Balance.
2. Feature Model owner. Building models for different features. Calculating the proper
milestone progression, event reward, event tiers, RTP, duration,etc.
3. Design new features & Fixing existing broken system/features
4. Build up simulator for new features to estimate experience for different players.
5. Weekly report on player behavior & feature behavior.
6. Weekly Game gap analysis & Future roadmap

Tilting Point - Game Designer
08/2018 - 02/2020
1. SpongeBob Krusty Cook off Googleplay AppStore
● Reached 14 Million Pre-Registrations & App store Top 3
● Game economy Design: Progression tuning, Currency Inflow & outflow
simulation.
● Restaurant Design: Level layout, game mechanic, cuisine & art reference.
● Level Design: Difficulty Balance. Player experience & Level progression.
● Creating KPI/Data-Driven features & future Live events with devs
● Competitor feature analysis
● Working with UI designers to craft the proper UI/UX.
● Designing A/B test list for SL & GL
● Making proper charts on Amplitude and using data to analyze user
behavior, ship the right features and improve game performance.
2. Producing data-driven insights for live games optimizations.
3. Evaluating games & Pitch new game ideas

 
 

Tap Tap Cars - Game Designer  

7/2019 - 10/2019 

1. Feature design

2. Level Design: Design & Draw the level environment

3. Monetization: Ads placement, SC & HC balance

4. Working with artists to craft the proper UI/UX 
 
MatchMaker - Game Designer  

04/2018 - 08/2018   ​ ​

Mobile 3D Puzzle game.

1. Feature Design

2. Level Design: Unique puzzles, placed art assets &  balanced the difficulty curves.

3. UI design and UI Animations 

Full Sail University - Game Design Intern

Orlando, FL

05/2018 - 08/2018

  • Assisting Course Directors on their tasks related to students.

  • Providing constructive design feedback to students to support their learning process.

  • Helping students with Unity Engine and C#.

 

Splinter Twin - Level Designer & Programmer

9/2017 - 10/2017

  • 2D puzzle game. Players control two characters with different colors.

  • Joined the Tencent 2017 Game Design Competition “New Idea”. Got Quarter-Finals.

  • Level Design: Made puzzles and creating new mechanics. Code the boss level in C#.

 

Skills

Unity 3D ★★★★★ 
Unity C# ★★★★☆ 
Unity Level Editor ★★★★★ 
Jira ★★★★★ 
Perforce(PV4) ★★★★★ 
Figma ★★★★★ 
Amplitude ★★★★☆ 
AppAnnie ★★★★★ 
Excel ★★★★★ 
Sketch ★★★★★ 
Adobe Photoshop ★★★☆☆ 
Maya ★★★☆☆ 
Mandarin ★★★★★ 
English ★★★★★ 

Interest

● Drawing(Anime)

● Origami

● Detective novel

● Singing(Karaoke) 

Education

 

Full Sail University        June 2016 - March 2018

Game Design Bachelor of Science     GPA 3.93/4.0

  • Awards: Salutatorian, Advanced Achiever and Project and Portfolio III.

 

Syracuse University   September 2012 - May 2016

Accounting & Finance Major               GPA 3.4/4.0

 

 

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