: Game Designer
Lei Qian
Lei Qian
Professional Summary
A game designer with experience in the mobile free-to-play market. More than three years of experience in Unity3D, Skilled in C#, Excel, and Figma. I Believe all the life experiences will help in designing innovative games. Like my accounting experience provided me with the skills of balancing and analysis data to create data-driven features. My passion for creating a delightful game experience builds my ability to work under pressure and work through it.
Email : leiqianw@gmail.com
Tel : (315)-600-6928
Work History
Sciplay - System Designer
03/2020 - present
1. Game Economic design & Balance.
2. Feature Model owner. Building models for different features. Calculating the proper
milestone progression, event reward, event tiers, RTP, duration,etc.
3. Design new features & Fixing existing broken system/features
4. Build up simulator for new features to estimate experience for different players.
5. Weekly report on player behavior & feature behavior.
6. Weekly Game gap analysis & Future roadmap
Tilting Point - Game Designer
08/2018 - 02/2020
1. SpongeBob Krusty Cook off Googleplay AppStore
● Reached 14 Million Pre-Registrations & App store Top 3
● Game economy Design: Progression tuning, Currency Inflow & outflow
simulation.
● Restaurant Design: Level layout, game mechanic, cuisine & art reference.
● Level Design: Difficulty Balance. Player experience & Level progression.
● Creating KPI/Data-Driven features & future Live events with devs
● Competitor feature analysis
● Working with UI designers to craft the proper UI/UX.
● Designing A/B test list for SL & GL
● Making proper charts on Amplitude and using data to analyze user
behavior, ship the right features and improve game performance.
2. Producing data-driven insights for live games optimizations.
3. Evaluating games & Pitch new game ideas
Tap Tap Cars - Game Designer
7/2019 - 10/2019
1. Feature design
2. Level Design: Design & Draw the level environment
3. Monetization: Ads placement, SC & HC balance
4. Working with artists to craft the proper UI/UX
MatchMaker - Game Designer
04/2018 - 08/2018
Mobile 3D Puzzle game.
1. Feature Design
2. Level Design: Unique puzzles, placed art assets & balanced the difficulty curves.
3. UI design and UI Animations
Full Sail University - Game Design Intern
Orlando, FL
05/2018 - 08/2018
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Assisting Course Directors on their tasks related to students.
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Providing constructive design feedback to students to support their learning process.
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Helping students with Unity Engine and C#.
Splinter Twin - Level Designer & Programmer
9/2017 - 10/2017
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2D puzzle game. Players control two characters with different colors.
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Joined the Tencent 2017 Game Design Competition “New Idea”. Got Quarter-Finals.
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Level Design: Made puzzles and creating new mechanics. Code the boss level in C#.
Skills
Unity 3D ★★★★★
Unity C# ★★★★☆
Unity Level Editor ★★★★★
Jira ★★★★★
Perforce(PV4) ★★★★★
Figma ★★★★★
Amplitude ★★★★☆
AppAnnie ★★★★★
Excel ★★★★★
Sketch ★★★★★
Adobe Photoshop ★★★☆☆
Maya ★★★☆☆
Mandarin ★★★★★
English ★★★★★
Interest
● Drawing(Anime)
● Origami
● Detective novel
● Singing(Karaoke)
Education
Full Sail University June 2016 - March 2018
Game Design Bachelor of Science GPA 3.93/4.0
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Awards: Salutatorian, Advanced Achiever and Project and Portfolio III.
Syracuse University September 2012 - May 2016
Accounting & Finance Major GPA 3.4/4.0